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Paper Kite Games

We believe a great game can begin with a simple idea. If it can evoke the feeling of flying a paper kite when we were younger—light, playful, a little bit magical—then it’s a game worth making and a game worth playing.

You don’t need the latest graphics or a maze of complex systems to have fun. You need a clean core loop, responsive controls, and moments that spark a smile. That’s our north star: feel-first fun.

“On windy afternoons we’d run until the string hummed, watching a paper kite dance overhead. No tutorials. No specs. Just movement, tension, and joy. That’s the feeling we chase in every project.”

Meet the Team

David Leon
Senior Software Developer
Luis Sequeira
Lead Developer
Carlos Sequeira
UX/UX Designer
B. Logan
Social Media & Community Manager

Our Principles

  • Simple Core: One clear idea you can explain in a sentence—and feel in five seconds.
  • Feel Over Features: If it doesn’t improve the moment-to-moment, it doesn’t ship.
  • Toy First: Make it playful without the layers; systems come after the spark.
  • Readable Craft: Clarity beats spectacle—clean art, snappy feedback, honest challenge.

Want to connect or collaborate?

We love meeting fellow devs, artists, and players. If you share a passion for simple, feel-good games, let’s talk.

📧 Contact Us